πŸ“… Week 1 Overview

Focus: Survival logic, rotations, concealment, and pressure control

Total Students: 20
Game Modes:
β€’ Ranked Build: Rotational survival
β€’ UEFN Hide-and-Seek: Duo teamwork and concealment
β€’ Reload Custom FFA: Chaos control with pickaxes only

Evaluation: Point system, storm logs, staff-led review
        

πŸ•ΉοΈ Game 1: "The Storm Waits for No One"

Mode: Ranked Battle Royale (Build)
Teams: 5 Squads of 4
Rules: No weapons. Builds, movement, and heals allowed.
Goal: Survive longer than other squads

Scoring:
1st = 5 pts | 2nd = 4 pts | 3rd = 3 pts | 4th = 2 pts | 5th = 1 pt

Skills Taught: Macro-rotations, Storm prediction, Bush logic
        

πŸ•΅οΈ Game 2: "The Art of Not Being Found"

Mode: Hide-and-Seek
Teams: 8 Duos
Seekers: ZSB + BeardedBushCamper (weapons allowed)
Campers: Use terrain, mobility, and stealth

Scoring:
1st = 4 pts | 2nd = 3 pts | 3rd = 2 pts | 4th–5th = 1 pt

Skills Taught: Map concealment, Pressure tolerance, Adaptive repositioning
        

πŸͺ“ Game 3: "Chaos Theory – Slurp Rush FFA"

Mode: Reload FFA (Pickaxe Only)
Players: 16 solo
Rules: No weapons. Movement + healing allowed.

Scoring:
1st = 5 pts | 2nd = 4 pts | 3rd = 3 pts | 4th = 2 pts | 5th = 1 pt

Skills Taught: Terrain usage, Close-quarters movement, Timing
        

πŸ“– Reflection: "Storm Logs"

Each camper must submit a Storm Log:
β€’ What was your best move or rotation?
β€’ What mistake did you learn from?
β€’ What camper inspired your strategy?

Bonus Point: Awarded by staff for standout performance
        

πŸ§‘β€πŸ« Faculty Roles This Week

Kewl-Pops – Chancellor / Curriculum Lead
BeardedBushCamper – Headmaster / Field Judge
WaterCampingDad – Dean of Zero Eliminations / Seeker Support
Harrison – Game Master / Referee & Logs
Killian – W-Key Enforcer / Camper Safety